Devlog 4# The Camera


The camera is an unique entity that I've designed around over the course of the game development. At first I was using a top-down camera view in the perspective settling . However as I started to add 3d models in  the top-down camera didn't do a very good job of showing them so I switched to an angled iso camera. Now I've found that the camera needs to also closer in so that players can see the models and tell what kind of unit each unit is so the camera is more zoomed in as well. However at the same time I have to counterbalance this with keeping the camera zoomed out far enough so that players still have a sense of the battlefield. 

Another element to camera that has changed over time is how the player interacts with the camera. At first the camera was just a simple pan camera that allowed you to zoom throughout the entire level. Back when the levels were same this wasn't an issue but now the levels are much bigger and the camera is more zoomed in so I've made so that the camera is "locked" to the currently selected unit. However it's still nice to be able pan a little distance away so I also made it so that you can see a little further away. Now the camera will also follow units and find the selected unit. 

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